Character Animation With Poser Pro

Author: Larry Mitchell
Publisher: Cengage Learning
ISBN: 1584506172
Size: 15.66 MB
Format: PDF, Docs
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Character Animation With Poser Pro. Discover how to bring your Poser characters to life with the latest version of Poser, the powerful 3D figure design software. "Character Animation with Poser Pro" shows animators, graphic artists, and game developers how to create high-quality, animated 3

Art Design And Technology Collaboration And Implementation

Author: Rae Earnshaw
Publisher: Springer
ISBN: 331958121X
Size: 24.24 MB
Format: PDF, ePub
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Art Design And Technology Collaboration And Implementation. This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

Guide To Graphics Software Tools

Author: Jim X. Chen
Publisher: Springer Science & Business Media
ISBN: 1848009011
Size: 32.66 MB
Format: PDF, ePub, Docs
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Guide To Graphics Software Tools. The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.

Towards A Neuroscience Of Social Interaction

Author: Ulrich Pfeiffer
Publisher: Frontiers E-books
ISBN: 9782889191048
Size: 26.81 MB
Format: PDF, ePub, Mobi
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Towards A Neuroscience Of Social Interaction. The burgeoning field of social neuroscience has begun to illuminate the complex biological bases of human social cognitive abilities. However, in spite of being based on the premise of investigating the neural bases of interacting minds, the majority of studies have focused on studying brains in isolation using paradigms that investigate offline social cognition, i.e. social cognition from a detached observer's point of view, asking study participants to read out the mental states of others without being engaged in interaction with them. Consequently, the neural correlates of real-time social interaction have remained elusive and may —paradoxically— represent the 'dark matter' of social neuroscience. More recently, a growing number of researchers have begun to study online social cognition, i.e. social cognition from a participant's point of view, based on the assumption that there is something fundamentally different when we are actively engaged with others in real-time social interaction as compared to when we merely observe them. Whereas, for offline social cognition, interaction and feedback are merely a way of gathering data about the other person that feeds into processing algorithms 'inside’ the agent, it has been proposed that in online social cognition the knowledge of the other —at least in part— resides in the interaction dynamics ‘between’ the agents. Furthermore being a participant in an ongoing interaction may entail a commitment toward being responsive created by important differences in the motivational foundations of online and offline social cognition. In order to promote the development of the neuroscientific investigation of online social cognition, this Frontiers Research Topic aims at bringing together contributions from researchers in social neuroscience and related fields, whose work involves the study of at least two individuals and sometimes two brains, rather than single individuals and brains responding to a social context. Specifically, this Research Topic will adopt an interdisciplinary perspective on what it is that separates online from offline social cognition and the putative differences in the recruitment of underlying processes and mechanisms. Here, an important focal point will be to address the various roles of social interaction in contributing to and —at times— constituting our awareness of other minds. For this Research Topic, we, therefore, solicit reviews, original research articles, opinion and method papers, which address the investigation of social interaction and go beyond traditional concepts and ways of experimentation in doing so. While focusing on work in the neurosciences, this Research Topic also welcomes contributions in the form of behavioral studies, psychophysiological investigations, methodological innovations, computational approaches, developmental and patient studies. By focusing on cutting-edge research in social neuroscience and related fields, this Frontiers Research Topic will create new insights concerning the neurobiology of social interaction and holds the promise of helping social neuroscience to really go social.

The Complete Guide To

Author: Chi Hang Li
Publisher: Barrons Educational Series Incorporated
ISBN: 9780764133800
Size: 31.30 MB
Format: PDF
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The Complete Guide To . Explains the process of creating anime, from storyboarding to preparing and distributing the finished movie or video.

3d Graphics Vrml 2 0

Author: Justin Couch
Publisher: Sams
ISBN: 9781575211435
Size: 26.36 MB
Format: PDF
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3d Graphics Vrml 2 0. The purpose of this manual is to provide a resource for information on how to create virtual worlds and 3D graphics on Web pages - and to provide a sampling of the tools and materials on the accompanying CD. The text focuses on VRML 2.0 specification, as well as VRML and 3D graphics technologies.