Iphone Games Exposed

Author: The Cheat Mistress
Publisher: Ice Publications (PublishDrive)
ISBN: 1907556559
Size: 52.12 MB
Format: PDF, ePub
View: 1418

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Iphone Games Exposed. iPhone Games Exposed: A Beginner's Guide is a collection of 50 classic reviews compiled from the website, iphonegamesunlimited.co.uk, featuring games of many different styles and levels of quality. Several of the names may be familiar to you, while others may be catching your eye for the first time. What we aim to do is help you to spend your money wisely in the App Store, picking off the games that will give you the best value for your money, while also warning you against other that might not be quite as fun as their initial description may sound. iPhone Games Exposed: A Beginner's Guide includes Doodle Jump, Angry Birds, Plants vs. Zombies, Call of Duty: World at War: Zombies, Grand Theft Auto: Chinatown Wars, James Cameron's Avatar: The Game, Resident Evil 4, Street Fighter IV, Assassin's Creed II: Discovery and Spider: The Secret Of Bryce Manor, amongst many others. Format iPhone / iPod Touch

Beginning Iphone Games Development

Author: PJ Cabrera
Publisher: Apress
ISBN: 1430225998
Size: 23.62 MB
Format: PDF, ePub
View: 4391

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Beginning Iphone Games Development. iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You’ve probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress’s highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they’re serious business. With this Beginning iPhone Games Development book, you’re going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress. What you’ll learn Efficient methods for drawing in 2D and 3D to the iPhone screen Game-specific animation techniques with Core Animation To use OpenGL ES for more complex and realistic gaming backgrounds and action Numerous ways to add music to enhance the gaming experience How to give your users access to their iPhone libraries from within games The tools and techniques of 3D audio for creating even more realistic gaming experiences How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who this book is for All game developers who desire to create iPhone and/or iPod touch games. Table of Contents A Revolutionary Gaming Platform Games for Everyone, Anytime, Anywhere Developing iPhone Games Peeking Inside the iPhone Toolbox Moving Images on a Small Screen—UIKit Controls She Shoots, She Hits, She Scores! Flipping Out and Sweeping Away with Core Animation OpenGL Basics: Wrapping Your Head Around the OpenGL AP Putting It Together: Making a Game in OpenGL The Next Steps: Atlases, Sprites, and Particles—Oh My Introduction to Core Audio Making Noise with OpenAL 3D Audio—Turning Noise into Game Sound Streaming: Thumping, Pulse-Quickening Game Excitement Networking for iPhone Games: Introductio Going Head to Head Party Time Connecting with the Outside World Putting It All Together: Now Comes the Fun Part

Iphone Games Projects

Author: PJ Cabrera
Publisher: Apress
ISBN: 1430219688
Size: 34.85 MB
Format: PDF, ePub
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Iphone Games Projects. One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller. This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas. This book's authors are responsible for some of the all-time most popular and talked-about games: Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts. What you’ll learn How to optimize games using iPhone SDK tools such as Instruments and Shark, and how to optimize your graphics and sound files for the best performance Insight into the art and craft of game design How to implement social networking in your game with RESTful web services Tips on rapid game development with C on iPhone How to increase your market by developing games that run on iPhone, Mac OS X, Linux, and Windows How to create multi-player iPhone games Who this book is for All iPhone game developers, and anyone with an iPhone who wants to learn how games are made. Table of Contents Simplify the User Interface for Complex Games: Chess, the Deep Green Way Responsive Social Gaming with RESTful Web Services Rapid Game Development Using (Mostly) Standard C Brian Greenstone’s Jedi Master List for Game Optimization Starting with a Game Design Document: A Methodology for Success Multiplatform Game Development: iPhone Games for Linux and Windows Code Optimization with Mike Lee, the “World’s Toughest Programmer” Networked Games: Choosing the Right Option

Programming Interviews Exposed

Author: John Mongan
Publisher: John Wiley & Sons
ISBN: 1118287207
Size: 53.60 MB
Format: PDF, ePub, Docs
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Programming Interviews Exposed. Be prepared for your next job interview with this tried-and-true advice In today's tight job market, competition for programming jobs is hotter than ever. This third edition of a popular guide to programming interviews includes new code examples, information on the latest languages, new chapters on sorting and design patterns, tips on using LinkedIn, and a downloadable app to help prepare applicants for the interview. Like its earlier editions, this guide covers what software companies and IT departments want their programmers to know and includes plenty of helpful hints to boost your confidence. Looks at current job search and hiring processes, such as the rise of LinkedIn and other social networks as recruiting resources Addresses the most important languages for a programmer to know and features examples in multiple languages Includes new programming questions designed to sharpen your knowledge Features all-new chapters on design patterns and sorting, including how to deal with memory constraints and mobility issues Walk into your next job interview with confidence, knowing you have thoroughly studied this newest edition of Programming Interviews Exposed.

Creating Games With Cocos2d For Iphone 2

Author: Paul Nygard
Publisher: Packt Publishing Ltd
ISBN: 1849519013
Size: 51.17 MB
Format: PDF, ePub
View: 126

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Creating Games With Cocos2d For Iphone 2. There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework.

Ios 7 Guide Tips Tricks And All The Secret Features Exposed For Your Iphone And Ipod Touch

Author: Adam Smart
Publisher: ScribeDigital.com
ISBN: 1780410549
Size: 58.61 MB
Format: PDF, Mobi
View: 5203

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Ios 7 Guide Tips Tricks And All The Secret Features Exposed For Your Iphone And Ipod Touch. So you want to know about all the cool new features Apple developed with iOS 7 for the iPhone? We at Scribe Digital have put together all the features for you to easily browse with screenshots depicting the feature; such as Photos Filters, Siri's Social Media Integration and much more in the following categories: + Apps + Maps + Media + Safari + Siri + Stores + Tweaks + User Interface + Weather The goal from the outset was to provide the reader with as many features as possible in a clear and concise manner, so you the user could go straight to benefiting from all the 100+ new features without having to dig deep. This clutter and jargon free approach is a winning formula enabling the user to quickly benefit from the iOS features and tricks, for both the novice and advanced user. We hope you enjoy this book as much as we have enjoyed putting it together for your benefit. Please email us with feedback at [email protected] We would really appreciate if you could take the time to leave a review also.

Beginning Ios 5 Games Development

Author: Lucas Jordan
Publisher: Apress
ISBN: 1430237112
Size: 22.19 MB
Format: PDF, ePub, Docs
View: 6976

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Beginning Ios 5 Games Development. Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.

Learning Ios 8 Game Development Using Swift

Author: Siddharth Shekar
Publisher: Packt Publishing Ltd
ISBN: 1784390828
Size: 63.36 MB
Format: PDF, ePub
View: 1072

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Learning Ios 8 Game Development Using Swift. This book is for novices as well as proficient game developers who want to learn more about game development using Swift. If you are from a 2D game development background and would like to learn the basics of 3D game development, this book is for you. Additionally, if you want to learn the basics of graphics programming and shaders, this book will be a good starting point.

Understanding Video Games

Author: Simon Egenfeldt-Nielsen
Publisher: Routledge
ISBN: 1317533135
Size: 17.30 MB
Format: PDF, ePub, Mobi
View: 5898

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Understanding Video Games. Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development--including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.